Wednesday, April 23, 2014

"It Takes A Lot Of Effort To Move Like This In Heels." Evelynn, The Widomaker ( Champ Prime Time)

Hey fellow summoners my name is Leo Aka. Midnight420X (Add my other account Katsunei*Going to become main account*) and this is another Champ Prime Time this time featuring Evelynn, The Widomaker.


Her past shrouded in mystery unknown origins and up comings Evelynn, The Widomaker was an assassin before joining the league, one of the best in the land of Valoran. Her price for her services running very high her joining of the League her stepping up her wanting to more or less advertise her skills to drum up business. Her outward appearance wielding an obvious inhuman like appearance, many rumors floating around one of the most prominent being that she was cursed with a vampiric like hex giving her the ability to sap the life forces of those whilst in direct sunlight. There being more rumors about her origins in Shadow Isles, land of the dead (No one being brave enough to confirm this land being of the undead), Evelynn denying nor confirming this rumor of her place of birth or current residence. Evelynn shrouded in a mist of unsure thoughts and shaky rumors she smiles at the fear she ensues on the battlefield.


Evelynn:

















Abilities:


Passive(ShadowWalk):











After 6 seconds of being out of combat, Evelynn enters Stealth (Unable to be seen by enemy wards or champions *Vision Wards Excluded*). her stealth radius for enemy champions being 700 anyone who walks into that radius will see her her not leaving her stealth but her appearing as translucent and an small exclamation point over her head. Also whilst within stealth Evelyn regains 1% of her mana per second.


HateSpike:











Evelynn shoots a line of spikes dealing damage to all in it's path. *It does not work unless there are champions/minions/monsters in range and can be outrun if cast.*


DarkFrenzy:











Passive:
If Evelynn lands a spell on an enemy champion she is granted a flat movement speed for 3 second, the ability stacks up to 4 times.

Active:
Evelynn removes all slows, gaining a movement boost for 3 seconds and removes unit collision (Running into minoins and champions.) Killing and or assisting in killing a champion refreshed the cooldown on this ability. *Use to keep up with champions that are faster than you not to close gaps.*


Ravage:











Evelynn swipes the targeted enemy 2x gaining bonus attack speed for 3 seconds.


Agony'sEmbrace:











Evelynn impails enemy champions in an 250 radius dealing an percentage of their health plus 1% per 100 AP(Ability Power) siphoning their pain growing per champion hit with Agony'sEmbrace that lasts for 6 seconds.


Tips:
1. Play it safer-ish:
I personally do not like safe but this champion's early game is a lot like Kassadin's early game. If you are soloing an lane Aka. Middle because she would get Rekt (Slang for defeated easily) top lane alone, play safe till you become stronger *Jungle Highly Recommended*

2. Rumble in the Jungle:
Evelynn's best role is as I've seen, Jungling. She is too squishy (Too low health or too weak.) to fight normal champions without someone else there to back her up.

3.Stick to assassinizing:
Evelynn is pretty much what an assassin is, if not that she is condemned to that role. Her lack of health and high burstablility and chase she can easily grab any low health champion and if they give chase she can easily chase that champion down and finish them off.


This has been another Champ Prime Time With I Midnight420X Signing off (Don't forget to comment any questions you may have and or share this blog to other sites for other viewers thanks!)

Monday, February 10, 2014

Yasuo, the Unforgiven. ( Champ Prime Time )

Hello and welcome all summoners, it is I once again Leo, or Midnight420X, and i am here to talk to you about a new segment I'm bring to you called Champion Prime Time. This is when I pick a champion (of my choosing or of the choosing via comments.) and I practically do a review or a run through of the champion.

Today I will be reviewing Yasuo, The Unforgivable, him also being debated as one of the most difficult champs next to Lee Sin, The Blind Monk.

Lore:
Yasuo was a star pupil at an Ionian sword school, him excelling in one of the most difficult sword styles in his school. One day the Noxian army attacked the sword school, Yasuo being tasked with protecting the grandmaster, in which Yasuo did valiantly, but his own pride getting in his way, Yasuo thinking that his blade can turn the tide of the war, he went into battle. The Noxians retreating, the battle being won, the school rejoiced in joy, later to their findings that the grandmaster was assassinated. Yasuo was devistated, later him being blamed for the grandmasters death them deeming him the killer he was banished. From then on Yasuo being hell bent on finding the killer and bringing him to justice.


Abilities:

Passive (Way of the wanderer):











Way of the wanderer is acctually a 2 fold ability. 1st part is that Yasuo has an wind shield that can absorb damage but the downside is that you have to charge it through movement so grabbing Boots of mobility or boots of swiftness would be a great grab for him. Also in conjoint to that shield Yasuo has another passive that doubles his critical strike meaning that if you have 25% critical chance, you now have 50% critical strike. awwww yeeeaaaaa.

Steel Tempest:











 Steel Tempest is Yasuo's  Q (his 1st ability), this ability has a cast cooldown of about 3 - 1 second ti being the second fastest cool down in the lineup for Yasuo. Steel Tempest is another 2 fold ability if this ability is cast and it hits twice you get a different variation to steel tempest as instead of making that usual thrusting slash forward you throw an wind whirlwind that knocks up enemies in range, this ability tiying into Yasuo's ultimate ability or " Ulty."

Wind Wall:













Wind wall is another 2 fold ability (all of his abilities are 2 fold abilities). Wind Wall's ,main use is for more of an defensive sort of things it blocking and destroying any and all projectiles no matter what the sort anything from minion mage shots all the way to Ashe's Ice Arrow ultimate. It's second ability is that it reduces the secondary cooldown on our next ability.

Sweeping Blade:













Sweeping blade is  Yasuo's second ability which is the one that is affected by  Yasuo's other ability Wind wall. The amount of levels you have on Wind wall affects the secondary cooldown on sweeping blade, sweeping blades initial cooldown being 1-0.5 seconds (depending on level and whatever items you have.) making it a REALLY fast cooldown and stupidly overpowered without that secondary cooldown.

Last Breath:












Last breath is Yasuo's ULTIMATE ABILITY ( Epic announcer voice with that. ). If cast in succession, Yasuo will teleport to his target keeping them into the air and slam them into the ground doing a light bit of damage. The real beef of this ability is it's second part this being an passive armor penetration buff.

Tips:













(You can be this awesome!)

1.)Yasuo is WEIRD @ -@

Yasuo does not play like every other champion. Without his wind sheild early game you can get mezzed up! I suggest buying an Doran's shield as a 1st build to absorb up a little more damage especially when you play top lane.

2.)Crits=WIN!

Yasuo's secondary passive makes him  HUGE damage output overtime. This being true I suggest rushing the best source of attack speed and criticals 1st. (psst, statikk shiv.)

3.)Last but not least...

PLAY SMART! Yasuo is absolutley one of the most complicated champions to play so do not be stupid. Thank you. c:

Well that's all for another look at the League of Legends. I'm Midnight420X signing off. (Comment, like, and add me on LOL for some fun games. Always open to questions.)

Wednesday, December 18, 2013

Middle Lane: Lone Magi

Welcome Summoners! It is I once again Leo Aka. Midnight420X, and today we will be talking about (And discussing in comments.) about middle lane. Middle lane is where you see iconic champions like Ryze, Annie, Fiddlesticks, and Lux. The one thing that they all have in common is that they all are mages. Middle lane is well meant for mages in the world meta of the 5 v 5 Summoners' Rift default play mode. The thing tha makes middle lane so special is because it is the lane that your APC (AbilityPowerCarry) is laned in. The middle lane is one of the stronger but most fragile lane, most ap champions being very weak in base vitality and armor stats, making the lane very attractive for ganks (ambushes), so it will take alittle more than just pushing and killing to have a successful middle lane.

Middle lane champions:

Middle lane is a more strategy based lane, filled with A LOT of poking (doing small mounts of damage easily regenerated.) and dodging, trying to exhaust your opponents' mana so there'll be minimum resistance when you go in for the kill. Middle lane... well to overrate it is kind of like chess in the concept but in reality thy're no where the same, in the middle lane it is sometimes better to NOT go in for the kill so you can have time to leave and come back with better gear due to your extended time alone killing off minions, those extra minoin kills giving you the needed extra 500G (Gold) that you may not need but is just the upper hand that would be liked to either cover and escape from a failed cutthroat attempt or to make that finishing blow just strong enough to get the kill. A few little tips and tricks I have to give you before I go are.

PLAY SMART: Do not rush under turret when you see that your opponent has low health. Most APC's have a snare or stun which WILL immobilize you allowing the enemy to get away and to have the turret do the enemy's dirty work giving your enemy a literal "free kill."

PLAY DEFENSIVE: Do not go all Brave Heart and rush in like no one's business because you WILL most likely die, unless you're Katarina or Akali (at level 6 when you have your ultimate ability.) 

DISH DAMAGE: Most tanks in game do not expect the APC to be killing a lot due to the slow early game play so build a lot of AP damage so when those team battles come and the tanks are lacking magic resist you can rack up the kills so even when they get the magic resist items you can still break through and get kills. And with the increase of magic resist they will either be sacrificing armor or 
damage and if they sacrifice armor then your ADC's can get in on the action as well.

Well I'm Leo Aka. Midnight420X signing off.

Tuesday, December 17, 2013

Top lane: Tanks and Ganks

Welcome summoners it is I Leo Aka. Midnight420X  (alternate smurf account: Katsunei) and I'm coming to you with more knowledge to bestow. Today we will be talking about the top lane. The top lane usually holds the more beefy champions are held.

A few of the top laners:

Top laners are usually champions that can take quite the beating, or can bruise (deal a lot of damage constantly in casual intervals.) Most top laners include Xin Zhao (personal favorite), Nasus (another personal favorite), Fiora, Lee Sin, Renekton. Top laners are another important if not essential for a solid win. Top lane is one of my fovorite lanes cause you can carry a game without leaving that lane (for the lazy summoners) but I still highly recommend, if you are dominating your lane, to take leave from top for alittle to support your other lanes. But back to top lane, as an champion in top lane your main goal is to be strong enough to take damage and also have the power to dish back to keep them away or to even slay the aggressor or to even take your choice of prey. The significance of top lane well is pretty simple, just like every other lane it is to take down all three turrets and to destroy the enemy nexus, but also you're supposed to be able to take damage for long enough to have the ADC's to melt and or kill the enemy champions. In other words you're a meat shield that can (depending on the champion) also dish some serious damage. One thing that can indicate that you're a good top lane is whenever you walk into team fights later or towards the middle or come to a champion 1 on 1 is that the 1st thing they try to do is run, and if they do not run and try to fight you.... Give them a reason to, if you can do that the game will be a cakewalk end game.A few in depth tips I can give are. 

1. TEAMWORK: if you are top and you are doing well enough, you have the right to roam lanes and help others. Also help those in need even if you have low health, remember you're the tank you're meant to die if things get that bad, and if they do you'll be a problem and a half to take out giving the rest of your wounded time to get away.

2. BE FEARLESS: Sometimes there's a time to take risks and go for the 2 v 1 cause sometimes you can out chicken them. Taking on odds that are slightly in the enemies favor are not something you should avoid (if you have the skill for it.) A few well placed dodges and attacks can secure you a double kill.

3. TEAM BEFORE PERSONAL GAIN: Sometimes you have to let your teammates to have the kill because you're not the one that deserves and or even needs all the kills you're the shell of the walnut that the enemies is supposed to get past to get to the softer meat.

4. DO NOT HAVE TOO MUCH HUBRIS (PRIDE): It's okay to be fearless and dive for a few kills (Dive: To go under a turrets range and take hits for a kill.) but DO NOT think you're god you cannot fight anyone at full health or multiple weaker enemies under a turret no matter how much damage or how much health you have.

And that's all I have for you today summoners, this is Leo Aka. Midnight420X signing off. Till' next time summoners.



OMG LoL: Yasuo (Oh My Gragas League of Legends)

Hello summoners it is I again Leo, or Midnight420X. I have some AWESOME news for you, Yasuo is AMAZING, technically. This is going to be a new segment called Oh my Gragas League of Legends when i take things that seem amazing or just really cool to me and I tell you about them you know something to break the whole Lol (League of Legends) School, class time trend.

Yasuo:

Yasuo is one of the 1st TRUE samurai/ shogun/ ronin, that I have actually see in League. Yasuo is a wondering samurai who uses wind to slay his foes and obstacles. Once being a soaring pupil in the Ionian sword school Yasuo learned the difficult wind technique. This being so he was rumored to be a great hero in the land of Ionia, but one day the land of Noxus attacked the Ionian sword school and  Yasuo was tasked with protecting the school elder. His own Hubris (Pride) got in front of him and he thought his skill and sword would turn the battle, though they did win the school elder was killed in the fray of combat. This tragedy of war kick started Yasuo's peripetia (change of fortune). Yasuo took full accountability for what he did saying himself that he was responsible for the elder when he died. After his confession to his suprise he was accused of the death of the school elder. Yasuo being exiled and sent away he left a vengeful wanderer hellbent on finding that man and bringing him to justice. (there will be an acctual post of tips and tricks for Yasuo in later posts hope you look foreword.) Well I'm your summoner blogger Midnight420X signing off. Till' next time summoners. 

Monday, December 16, 2013

Lanes and Character Roles: Bottom Lane

Welcome again summoners! I am Leo Aka.: Midnight420X On League of Legends and today we will be talking about Character roles and Lanes in the Summoners' Rift! We will talking about one of the more basic roles which is the most common and where one of the 2 to 3rd most wanted lanes in the game itself. The role of bottom lane in general is the Attack Damage Carry (ADC), and the Support. The support is well what it is named, the Support. The Support works to secure kills for the ADC so it can get ' fed " or gain kills to become stronger so it can " carry " the team or become the highest damage out put that dominates the other team.

Some used ADC's (Not default skins shown!)

The other component to a successful bottom is a good support the ADC may get kills but the real success to a bottom lane is how well the support well supports. it's ADC good support players can secure kills for the ADC with an easy stun (disables the target champion for a period of time) or slow (reduces the target champions movement speed) Taunt (lures the target champion to the caster for a period of time) or snare/ pull (grabs the targeted champion) or fear (makes the champion run in terror for a period of time) strengthening bottom lane for easy domination. Winning/ dominating bottom lane takes out two of the players them having to stay with a group to be able to re level or do anything till middle to late game, Making an easy game for the middle and bottom lane highly benefiting the rest of the team in the long run.

Some Supports:

Tuesday, December 10, 2013

Welcome to the Jungle!


You're welcome for that AMAZING Guns and Roses picture. But back on topic. Welcome Summoners! As you know me, I am Leo, or summoner: Midnight420X. Today we will be talking about the treacherous jungle. The jungle is kind of a neutral " no mans land " which is inhabited by neutral monsters that are alittle beefier than other minions them maybe proving alittle more formidable than the cannon fodder minions. There technically 4 jungle ares 2 for the blue team and 2 for the purple team. These jungles are usually occupied by a Jungler, or your roamer, someone who roams all lanes to give support by guerrilla warfare type ambushes securing kills for you or the lane. The jungle in habits these well neutral monsters that will not attack you unless inflicted damage upon by you now there are 5 normal camps 2 buff camps 1 epic camp and 1 legendary camp. This legendary pit which is occupied by the Baron Nashor which is a very formidable foe able to take down whole teams of players if they are a low enough level.

Baron Nashor (Scary-ish):
Some of the other monsters in the less Legendary categories are the Wraiths, Wolves, Golems, And the Wright. Which are alittle weaker than other monsters in the Jungle. The middle man or middle class of monsters in teh jungle include the Lizard Elder, Ancient Golem, and the Dragon. 2 of the 3 middle class monsters give buffs that are given fancy mystical titles while in reality it just boosts things like your mana regeneration or attack damage. One buff in particular is the buff that the Baron Nashor gives you an all around buff excluding armor, magic resist, attack speed, and movement speed. The Lizard Elder buff is a buff that adds a true damage (unblock-able damage) and adds a slight slow (reducing movement speed) to the enemy champion that you hit with a basic attack making this buff close to ideal for slaying a dominating or lacking enemy champion. In contrast to the Lizard Elder there is the Ancient Golem which instead of giving a attack buff and slow gives a great increase in mana regeneration and a slight ability cool-down (time taken before you are able to use that ability again.) A few jungle pointers for those interested in jungling, HELP YOUR LANES, ganking (surprise attacks) is KEY to making your lanes dominate at ALL TIMES. LET YOUR LANES KNOW HOW TO SET UP GANKS, Some players in opposite lanes do not know how to get their junglers attention to set up a gank on a low health champ of a higher level, so tell them to like type in chat for a gank or to ping (placing a way point/ signal) On the map to get your attention, and lastly the one I think is the most important. DON'T Be AFRAID TO TAKE INITIATIVE. Make your won ganks from time to time if you see that a lane is hurting or is just not getting anywhere. You want to get those lane turrets down and those inhibitors destroyed as fast as possible to get that quick win. But until next time summoners. Leo, signing off.